Thursday, April 24, 2014

Groundbreaking Augmented Reality from @GoSphero - Amazing Robot Ball

http://www.gosphero.com/


Product Review:  Sphero
- click here to visit their site - 

What is Sphero? 

Sphero is a robot ball which can be controlled using mobile apps through Apple and Android devices. 

The main features of Sphero are:
  • Rolling - Sphero can roll at a given speed and heading for a given amount of time.
  • Colors - Sphero can light up in almost any color.
  • Bluetooth - Sphero connects to mobile devices such as iPad, iPhone, and Android phones through bluetooth connections.  This allows Sphero to be controlled by multiple apps.




Sphero and Education 
Schools * Parents * Robots * Kids (SPRK)

Sphero believes what you play with inspires who you become.  With Sphero, the fun extends into the classroom.  Kids as young as 8 can learn how to program using Sphero, bringing their work into another dimension and real life application. 

Examples of these practical applications include:
  • Learning percentages by mixing colors at different levels
  • Using Sphero to recreate geometric shapes
  • Adjusting Sphero to meet a specific fraction
  • Command Sphero to perform a series of logical steps and navigate a course 

http://www.gosphero.com/education/







  • Percentages – mixing colors at different levels to change the color Sphero glows.
  • Simple Geometry and Angles – make Sphero drive a square, pentagon, or rectangle to recreate learned shapes.
  • Fractions – provide a specific fraction and have the students calculate how to adjust Sphero to get the exact color.
  • Math operations – command Sphero to drive in a square, then use a multiplier or divisor to double or halve the square size.
  • Logic – command Sphero to preform a sequence of steps to navigate a course.
  • - See more at: http://www.gosphero.com/education-details/#sthash.iCJgKTyG.dpuf
    What you play with inspires who you become. With Sphero, the fun extends to the classroom too. With over ten different programming environments, kids as young as eight years old can learn how to program Sphero. Using Sphero as an interactive and engaging tool brings core class work off the paper into real life application. Basic math and engineering classes just got upgraded for the mobile generation. - See more at: http://www.gosphero.com/education-details/#sthash.iCJgKTyG.dpuf
    What you play with inspires who you become. With Sphero, the fun extends to the classroom too. With over ten different programming environments, kids as young as eight years old can learn how to program Sphero. Using Sphero as an interactive and engaging tool brings core class work off the paper into real life application. Basic math and engineering classes just got upgraded for the mobile generation. - See more at: http://www.gosphero.com/education-details/#sthash.iCJgKTyG.dpuf
    What you play with inspires who you become. With Sphero, the fun extends to the classroom too. With over ten different programming environments, kids as young as eight years old can learn how to program Sphero. Using Sphero as an interactive and engaging tool brings core class work off the paper into real life application. Basic math and engineering classes just got upgraded for the mobile generation. - See more at: http://www.gosphero.com/education-details/#sthash.iCJgKTyG.dpuf
    SPRK Lessons 

    The lessons in the SPRK program teach math, psysics, and computer science concepts using hands-on, engaging activities with Sphero.  Students work in small groups to write computer programs that control how the Sphero rolls and appears.  These lessons are designed for 4th and 5th graders and take approximately one hour to complete.

    The lessons start with a an introduction and then list the Common Core Math Standards that are relevant to the lessons.  They contain a teacher guide, a student guide, and a worksheet.  

    http://www.gosphero.com/education/
    Images Courtesy Of SPRK Lesson 1

    The first lesson on measuring distance asks students to experiment measuring speed and distance using the Sphero robot ball and a piece of tape on the floor. Using easy to follow step by step directions, the students will use both experimentation and math to learn about linear relationships and the fact that when something travels twice as long at the same speed, it will travel twice as far.  

    Relationships such as this are much easier for students to learn when they actually experiment with it in a hands-on fashion.  Using Sphero helps control the environment, as students can be assured of the distance and speeds being traveled using the robot ball's macros.

    What I like about Sphero

    Some of the features of Sphero that I find most appealing are:

    • No charging cables, which can often overwhelm classroom space
    • It's waterproof, and durable enough for your pets to play with
    • The lessons provided within SPRK are aligned to the common core
    • multiple players can interact using multiple Spheros during the same game
    • Sphero loves creativity. Currently you can win a Sphero and an iPad for your classroom from Sphero for sharing your creative classroom. Click here to learn more
    • Sphero is also an amazing gaming device
    Sphero and Gaming: Outside of the Classroom (just for fun)

    Beyond a teaching device, Sphero is also an exciting interactive gaming device.  Kids and adults both can have hours of fun paying games such as NYAN Cat Space Party and The Rolling Dead (young adult), both are previewed below.

    Nyan Cat Space Party


    The Rolling Dead

    Check Sphero out for yourself by clicking here!

    Don't forget about their creative classroom contest, learn more here.

    http://www.gosphero.com/education/

    2 comments:

    1. Hello,

      I really enjoy reading your blog. Mine is really boring compared to yours. How long did it take you to design it? Please share any of your favorite tips and tricks for improving a blog layout.

      Also, I wanted to share that I'm just getting ready to embrace Aurasma in order to share it with my art students.

      This summer will be my time to shine. I have so many ideas and not enough "Extra Time" to create. I will keep sharing on Twitter and Google+. I'm working on improving my digital footprint every step of the way moving forward transforming art education.

      ReplyDelete
    2. Hi Natalie,

      Thank you so much for the kind words. I bet your blog looks great. I actually had a designer help with developing mine. There are several independent designers that are great.

      I'd love to hear how Aurasma is going for you and your students.

      I understand the "not enough time" part. Summer is a great time to explore fun finds. Also, never be afraid to try something out with your students. You don't have to "have it down" before bringing it into the class.

      Warmly,

      Erin

      ReplyDelete

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